
They didn't do much in the way of innovation with that game. The presentation, feel, or "soul" of a game can take the same things we've seen 1,000 times over and give us something good.īreath of the Wild is one of my favorite examples of this. I don't believe that all games need a new mechanic or gimmick to hook players. It seems like a lot of people miss this when reviewing games. It's a shame the industry seemingly decided open world game designed peaked with 7th gen Ubisoft games.īut I think it’s wrong to discount presentation and “feel” in a video game While I know I'm probably in a very small minority of people who just cannot stand this game, it's pretty much everything I hate about AAA games wrapped into one, very well wrapped package.

But it's not, it's just another go here, follow this guy while he talks, clear out the outpost, collect some shit games. I was really hoping this would be something else. But to me it's just so generic, and I'm sick of playing this same exact structure of game since like 2007. The fact is you're basically just playing Assassin's Creed Japan, which is probably amazing for longtime fans who have been begging Ubisoft for years to make that game. And for some people that's enough to play a game, just being able to look at how amazing everything looks.īut when you peel back the visuals, and the amazing setting. They trick you with beautiful visuals, and amazing Japanese aesthetic with top-notch color work, great music and voice acting. But the game does such a good job of tricking you into thinking it's not. You go to quest markers that represent a character on a map, you follow people and listen to them talk about their problems, you track footprints, you collect plants and animals fur to craft upgrades, you find collectables scattered across the map, you get upgrades, you slowly trail people while hiding in tall grass, even the combat is ripped straight from an AC/Batman style game, but maybe with SLIGHTLY more thought that has to be out into your fights, it's a bit less forgiving, but ultimately, it's all the same. The issue is, it's just so incredibly safe, it's every Ubisoft open-world game you've ever played, it's Horizon, it's Red Dead, ect. That's not to say it's a terrible game, because it takes what's already been established to work as a decent foundation for a video game, and makes it its own (mostly).

Everything you see in this game you've seen before. Not a single bone of originality in the games body. There's not a single interesting or risk taking mechanic in this game, outside of MAYBE the stand-offs.

GoT is possibly the safest most cookie cutter western open-world game you will ever play. I'm literally only about 4-5 hours into this game, and I truly don't believe I need to expirience any more.
